HCAug 1, 2021

SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human

arXiv:2108.00488v13 citations
Originality Incremental advance
AI Analysis

This addresses the problem of limited human-machine interaction in gaming by introducing a multi-agent swarm, though it is incremental as it builds on existing robotic board game research.

The researchers tackled the problem of making games with machines more tangible and interactive by developing SwarmPlay, a system where a swarm of nano-quadcopters plays Tic-tac-toe against a human, resulting in high user engagement (69% maximum score) and perceived naturalness (77% maximum score).

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to make the games with machines tangible and interactive. Although some research on the robotic players for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with a human as it proposes a multi-agent swarm instead of a single interactive robot. The proposed system consists of a robotic swarm, a workstation, a computer vision (CV), and Game Theory-based algorithms. A novel game algorithm was developed to provide a natural game experience to the user. The preliminary user study revealed that participants were highly engaged in the game with drones (69% put a maximum score on the Likert scale) and found it less artificial compared to the regular computer-based systems (77% put maximum score). The affection of the user's game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity.

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