CVAug 5, 2021

Hierarchical Aggregation for 3D Instance Segmentation

arXiv:2108.02350v1213 citationsHas Code
Originality Highly original
AI Analysis

This addresses instance segmentation for 3D scene perception, offering a significant performance improvement over previous methods.

The paper tackles 3D instance segmentation on point clouds by proposing HAIS, a clustering-based framework with hierarchical aggregation, achieving state-of-the-art results of 69.9% AP50 on ScanNet v2 and fast inference at 410ms per frame.

Instance segmentation on point clouds is a fundamental task in 3D scene perception. In this work, we propose a concise clustering-based framework named HAIS, which makes full use of spatial relation of points and point sets. Considering clustering-based methods may result in over-segmentation or under-segmentation, we introduce the hierarchical aggregation to progressively generate instance proposals, i.e., point aggregation for preliminarily clustering points to sets and set aggregation for generating complete instances from sets. Once the complete 3D instances are obtained, a sub-network of intra-instance prediction is adopted for noisy points filtering and mask quality scoring. HAIS is fast (only 410ms per frame) and does not require non-maximum suppression. It ranks 1st on the ScanNet v2 benchmark, achieving the highest 69.9% AP50 and surpassing previous state-of-the-art (SOTA) methods by a large margin. Besides, the SOTA results on the S3DIS dataset validate the good generalization ability. Code will be available at https://github.com/hustvl/HAIS.

Code Implementations1 repo
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