SDCVMMAug 10, 2021

Depth Infused Binaural Audio Generation using Hierarchical Cross-Modal Attention

arXiv:2108.04906v11 citations
Originality Incremental advance
AI Analysis

This addresses the need for immersive audio in AR/VR without specialized recording setups, though it is incremental by adding depth to existing visual conditioning methods.

The paper tackles the problem of generating binaural audio from mono audio by incorporating depth maps to encode object distances, showing improved performance both qualitatively and quantitatively.

Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not possible to fabricate within handheld devices as compared to traditional mono audio that can be recorded with a single microphone. In order to overcome this drawback, prior works have tried to uplift the mono recorded audio to binaural audio as a post processing step conditioning on the visual input. But all the prior approaches missed other most important information required for the task, i.e. distance of different sound producing objects from the recording setup. In this work, we argue that the depth map of the scene can act as a proxy for encoding distance information of objects in the scene and show that adding depth features along with image features improves the performance both qualitatively and quantitatively. We propose a novel encoder-decoder architecture, where we use a hierarchical attention mechanism to encode the image and depth feature extracted from individual transformer backbone, with audio features at each layer of the decoder.

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