LGAIAug 25, 2021

Adversary agent reinforcement learning for pursuit-evasion

arXiv:2108.11010v1
Originality Synthesis-oriented
AI Analysis

This work addresses a domain-specific challenge in aerospace applications, but is incremental as it extends existing environments.

The authors tackled the problem of training adversary agents in pursuit-evasion games under fog of war by developing the SAAC environment based on StarCraft mini-games, and demonstrated its effectiveness for evasion units.

A reinforcement learning environment with adversary agents is proposed in this work for pursuit-evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace applications. One of the most popular learning environments, StarCraft, is adopted here and the associated mini-games are analyzed to identify the current limitation for training adversary agents. The key contribution includes the analysis of the potential performance of an agent by incorporating control and differential game theory into the specific reinforcement learning environment, and the development of an adversary agents challenge (SAAC) environment by extending the current StarCraft mini-games. The subsequent study showcases the use of this learning environment and the effectiveness of an adversary agent for evasion units. Overall, the proposed SAAC environment should benefit pursuit-evasion studies with rapidly-emerging reinforcement learning technologies. Last but not least, the corresponding tutorial code can be found at GitHub.

Foundations

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