ROOct 4, 2021

Geometry-based Graph Pruning for Lifelong SLAM

arXiv:2110.01286v121 citations
Originality Incremental advance
AI Analysis

This addresses efficiency and accuracy issues for long-term SLAM in robotics, though it is incremental as it builds on existing graph pruning approaches.

The paper tackles the problem of graph-based SLAM becoming slow and losing sparsity in lifelong robot operation by proposing a geometry-based graph pruning method, resulting in a 40 times speed up and 6cm map error on a 25-hour dataset.

Lifelong SLAM considers long-term operation of a robot where already mapped locations are revisited many times in changing environments. As a result, traditional graph-based SLAM approaches eventually become extremely slow due to the continuous growth of the graph and the loss of sparsity. Both problems can be addressed by a graph pruning algorithm. It carefully removes vertices and edges to keep the graph size reasonable while preserving the information needed to provide good SLAM results. We propose a novel method that considers geometric criteria for choosing the vertices to be pruned. It is efficient, easy to implement, and leads to a graph with evenly spread vertices that remain part of the robot trajectory. Furthermore, we present a novel approach of marginalization that is more robust to wrong loop closures than existing methods. The proposed algorithm is evaluated on two publicly available real-world long-term datasets and compared to the unpruned case as well as ground truth. We show that even on a long dataset (25h), our approach manages to keep the graph sparse and the speed high while still providing good accuracy (40 times speed up, 6cm map error compared to unpruned case).

Foundations

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