ROAILGOct 18, 2021

Reinforcement Learning-Based Coverage Path Planning with Implicit Cellular Decomposition

arXiv:2110.09018v120 citations
Originality Incremental advance
AI Analysis

This addresses the problem of efficient robot navigation for coverage tasks in unknown indoor environments, representing an incremental improvement over existing heuristic approaches.

The paper tackles coverage path planning in unknown environments by formulating it as an optimal stopping time problem and using reinforcement learning, showing that RL-based algorithms outperform state-of-the-art methods in experiments with grid worlds and Gazebo simulations.

Coverage path planning in a generic known environment is shown to be NP-hard. When the environment is unknown, it becomes more challenging as the robot is required to rely on its online map information built during coverage for planning its path. A significant research effort focuses on designing heuristic or approximate algorithms that achieve reasonable performance. Such algorithms have sub-optimal performance in terms of covering the area or the cost of coverage, e.g., coverage time or energy consumption. In this paper, we provide a systematic analysis of the coverage problem and formulate it as an optimal stopping time problem, where the trade-off between coverage performance and its cost is explicitly accounted for. Next, we demonstrate that reinforcement learning (RL) techniques can be leveraged to solve the problem computationally. To this end, we provide some technical and practical considerations to facilitate the application of the RL algorithms and improve the efficiency of the solutions. Finally, through experiments in grid world environments and Gazebo simulator, we show that reinforcement learning-based algorithms efficiently cover realistic unknown indoor environments, and outperform the current state of the art.

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