CVIVOct 22, 2021

Generative Adversarial Networks for Non-Raytraced Global Illumination on Older GPU Hardware

arXiv:2110.12039v1
Originality Synthesis-oriented
AI Analysis

This enables faster rendering for applications on older GPU hardware, but is incremental as it adapts existing GAN methods to a specific domain.

The paper tackles the problem of slow ray-traced global illumination by using a Generative Adversarial Network (GAN) to mimic ray-traced images, achieving comparable quality at a fraction of the time.

We give an overview of the different rendering methods and we demonstrate that the use of a Generative Adversarial Networks (GAN) for Global Illumination (GI) gives a superior quality rendered image to that of a rasterisations image. We utilise the Pix2Pix architecture and specify the hyper-parameters and methodology used to mimic ray-traced images from a set of input features. We also demonstrate that the GANs quality is comparable to the quality of the ray-traced images, but is able to produce the image, at a fraction of the time.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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