On Slowly-varying Non-stationary Bandits
This addresses a gap in bandit theory for slowly varying non-stationary environments, with incremental contributions to regret analysis.
The paper tackles the problem of minimizing dynamic regret in non-stationary bandits with slowly varying rewards, introducing a new algorithm that extends Successive Elimination and establishing the first instance-dependent regret upper bound and minimax lower bound, showing it is essentially optimal.
We consider minimisation of dynamic regret in non-stationary bandits with a slowly varying property. Namely, we assume that arms' rewards are stochastic and independent over time, but that the absolute difference between the expected rewards of any arm at any two consecutive time-steps is at most a drift limit $δ> 0$. For this setting that has not received enough attention in the past, we give a new algorithm which extends naturally the well-known Successive Elimination algorithm to the non-stationary bandit setting. We establish the first instance-dependent regret upper bound for slowly varying non-stationary bandits. The analysis in turn relies on a novel characterization of the instance as a detectable gap profile that depends on the expected arm reward differences. We also provide the first minimax regret lower bound for this problem, enabling us to show that our algorithm is essentially minimax optimal. Also, this lower bound we obtain matches that of the more general total variation-budgeted bandits problem, establishing that the seemingly easier former problem is at least as hard as the more general latter problem in the minimax sense. We complement our theoretical results with experimental illustrations.