HCIRSIOct 27, 2021

Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game

arXiv:2110.14632v110 citations
Originality Incremental advance
AI Analysis

This addresses the problem of understanding how software updates affect player dynamics in online games, which is incremental for game developers and researchers.

The study used causal inference to measure the impact of software patches in League of Legends on player performance and game balance, finding that patches increase the skill gap between good and bad players and that longer breaks improve performance after patches.

The popularity of online gaming has grown dramatically, driven in part by streaming and the billion-dollar e-sports industry. Online games regularly update their software to fix bugs, add functionality that improve the game's look and feel, and change the game mechanics to keep the games fun and challenging. An open question, however, is the impact of these changes on player performance and game balance, as well as how players adapt to these sudden changes. To address these questions, we use causal inference to measure the impact of software patches to League of Legends, a popular team-based multiplayer online game. We show that game patches have substantially different impacts on players depending on their skill level and whether they take breaks between games. We find that the gap between good and bad players increases after a patch, despite efforts to make gameplay more equal. Moreover, longer between-game breaks tend to improve player performance after patches. Overall, our results highlight the utility of causal inference, and specifically heterogeneous treatment effect estimation, as a tool to quantify the complex mechanisms of game balance and its interplay with players' performance.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes