CVNov 2, 2021

Estimating 3D Motion and Forces of Human-Object Interactions from Internet Videos

arXiv:2111.01591v112 citations
Originality Highly original
AI Analysis

This addresses the challenge of understanding physical interactions in unconstrained videos for applications in robotics and animation, representing a novel method for a known bottleneck.

The paper tackles the problem of reconstructing 3D motion and forces from single RGB videos of human-object interactions, achieving automatic estimation of poses, contacts, and forces validated on parkour and Internet video datasets.

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact positions and the contact forces exerted on the human body. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of the interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the 2D position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent video+MoCap dataset capturing typical parkour actions, and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes