GTLGMANov 10, 2021

Uncoupled Bandit Learning towards Rationalizability: Benchmarks, Barriers, and Algorithms

arXiv:2111.05486v31 citations
Originality Highly original
AI Analysis

This addresses inefficiencies in multi-agent learning for game theory, offering a polynomial-time solution to a previously exponential barrier.

The paper tackles the problem of achieving last-iterate convergence to rationalizability in uncoupled bandit learning, showing that many no-regret algorithms require exponentially many rounds, and proposes Exp3-DH, which eliminates iteratively dominated actions in polynomially many rounds.

Under the uncoupled learning setup, the last-iterate convergence guarantee towards Nash equilibrium is shown to be impossible in many games. This work studies the last-iterate convergence guarantee in general games toward rationalizability, a key solution concept in epistemic game theory that relaxes the stringent belief assumptions in both Nash and correlated equilibrium. This learning task naturally generalizes best arm identification problems, due to the intrinsic connections between rationalizable action profiles and the elimination of iteratively dominated actions. Despite a seemingly simple task, our first main result is a surprisingly negative one; that is, a large and natural class of no regret algorithms, including the entire family of Dual Averaging algorithms, provably take exponentially many rounds to reach rationalizability. Moreover, algorithms with the stronger no swap regret also suffer similar exponential inefficiency. To overcome these barriers, we develop a new algorithm that adjusts Exp3 with Diminishing Historical rewards (termed Exp3-DH); Exp3-DH gradually forgets history at carefully tailored rates. We prove that when all agents run Exp3-DH (a.k.a., self-play in multi-agent learning), all iteratively dominated actions can be eliminated within polynomially many rounds. Our experimental results further demonstrate the efficiency of Exp3-DH, and that state-of-the-art bandit algorithms, even those developed specifically for learning in games, fail to reach rationalizability efficiently.

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