LGNov 12, 2021

Improving Experience Replay through Modeling of Similar Transitions' Sets

arXiv:2111.06907v1
Originality Incremental advance
AI Analysis

This addresses the high data inefficiency in reinforcement learning for game environments, though it appears incremental as it builds on existing replay methods.

The authors tackled the problem of reducing the number of experiences needed for reinforcement learning agent training by proposing COMPER, a method that uses temporal difference learning with predicted target values and a new experience replay approach, achieving results on Atari 2600 games with only 100,000 frames compared to millions typically required.

In this work, we propose and evaluate a new reinforcement learning method, COMPact Experience Replay (COMPER), which uses temporal difference learning with predicted target values based on recurrence over sets of similar transitions, and a new approach for experience replay based on two transitions memories. Our objective is to reduce the required number of experiences to agent training regarding the total accumulated rewarding in the long run. Its relevance to reinforcement learning is related to the small number of observations that it needs to achieve results similar to that obtained by relevant methods in the literature, that generally demand millions of video frames to train an agent on the Atari 2600 games. We report detailed results from five training trials of COMPER for just 100,000 frames and about 25,000 iterations with a small experiences memory on eight challenging games of Arcade Learning Environment (ALE). We also present results for a DQN agent with the same experimental protocol on the same games set as the baseline. To verify the performance of COMPER on approximating a good policy from a smaller number of observations, we also compare its results with that obtained from millions of frames presented on the benchmark of ALE.

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