LGAINov 18, 2021

A Survey of Zero-shot Generalisation in Deep Reinforcement Learning

arXiv:2111.09794v6266 citations
Originality Synthesis-oriented
AI Analysis

It tackles the challenge of deploying RL in real-world, unpredictable scenarios, but it is incremental as it synthesizes existing work without introducing new methods.

This survey addresses the problem of zero-shot generalization in deep reinforcement learning, aiming to develop algorithms that perform well in unseen environments, and it provides a unified framework, categorizes benchmarks and methods, and offers critical recommendations for future research.

The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to produce RL algorithms whose policies generalise well to novel unseen situations at deployment time, avoiding overfitting to their training environments. Tackling this is vital if we are to deploy reinforcement learning algorithms in real world scenarios, where the environment will be diverse, dynamic and unpredictable. This survey is an overview of this nascent field. We rely on a unifying formalism and terminology for discussing different ZSG problems, building upon previous works. We go on to categorise existing benchmarks for ZSG, as well as current methods for tackling these problems. Finally, we provide a critical discussion of the current state of the field, including recommendations for future work. Among other conclusions, we argue that taking a purely procedural content generation approach to benchmark design is not conducive to progress in ZSG, we suggest fast online adaptation and tackling RL-specific problems as some areas for future work on methods for ZSG, and we recommend building benchmarks in underexplored problem settings such as offline RL ZSG and reward-function variation.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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