General Board Geometry
This addresses the problem of board representation for game designers and AI researchers, but it appears incremental as it builds on existing graph-based approaches in the Ludii system.
The paper tackles the problem of describing game boards in the Ludii general game system by using graphs based on tiling, shape, and graph operators, with automatic detection of properties like topological relationships, resulting in a method that allows most conceivable boards to be described simply and succinctly.
Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph elements, directions and radial step sequences. This approach allows most conceivable game boards to be described simply and succinctly.