CVHCLGNov 22, 2021

Inferring User Facial Affect in Work-like Settings

arXiv:2111.11862v1
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of real-time emotion monitoring in workplace environments, but it is incremental as it builds on existing dimensional affect modeling with new contextual data.

The study tackled the problem of predicting dimensional facial affect (valence and arousal) in work-like settings by designing a multimodal dataset from 12 subjects under varying task difficulties and found that prediction improves with context-specific data and spectral segment-level information.

Unlike the six basic emotions of happiness, sadness, fear, anger, disgust and surprise, modelling and predicting dimensional affect in terms of valence (positivity - negativity) and arousal (intensity) has proven to be more flexible, applicable and useful for naturalistic and real-world settings. In this paper, we aim to infer user facial affect when the user is engaged in multiple work-like tasks under varying difficulty levels (baseline, easy, hard and stressful conditions), including (i) an office-like setting where they undertake a task that is less physically demanding but requires greater mental strain; (ii) an assembly-line-like setting that requires the usage of fine motor skills; and (iii) an office-like setting representing teleworking and teleconferencing. In line with this aim, we first design a study with different conditions and gather multimodal data from 12 subjects. We then perform several experiments with various machine learning models and find that: (i) the display and prediction of facial affect vary from non-working to working settings; (ii) prediction capability can be boosted by using datasets captured in a work-like context; and (iii) segment-level (spectral representation) information is crucial in improving the facial affect prediction.

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