CVNov 24, 2021

Investigating Tradeoffs in Real-World Video Super-Resolution

arXiv:2111.12704v1153 citations
Originality Incremental advance
AI Analysis

This work addresses practical deployment issues in video super-resolution for real-world applications, though it appears incremental with improvements to existing frameworks.

The authors tackled the challenge of balancing detail synthesis and artifact suppression in real-world video super-resolution by introducing an image pre-cleaning stage and a stochastic degradation scheme, achieving up to 40% faster training without performance loss and outperforming existing methods in quality and efficiency.

The diversity and complexity of degradations in real-world video super-resolution (VSR) pose non-trivial challenges in inference and training. First, while long-term propagation leads to improved performance in cases of mild degradations, severe in-the-wild degradations could be exaggerated through propagation, impairing output quality. To balance the tradeoff between detail synthesis and artifact suppression, we found an image pre-cleaning stage indispensable to reduce noises and artifacts prior to propagation. Equipped with a carefully designed cleaning module, our RealBasicVSR outperforms existing methods in both quality and efficiency. Second, real-world VSR models are often trained with diverse degradations to improve generalizability, requiring increased batch size to produce a stable gradient. Inevitably, the increased computational burden results in various problems, including 1) speed-performance tradeoff and 2) batch-length tradeoff. To alleviate the first tradeoff, we propose a stochastic degradation scheme that reduces up to 40\% of training time without sacrificing performance. We then analyze different training settings and suggest that employing longer sequences rather than larger batches during training allows more effective uses of temporal information, leading to more stable performance during inference. To facilitate fair comparisons, we propose the new VideoLQ dataset, which contains a large variety of real-world low-quality video sequences containing rich textures and patterns. Our dataset can serve as a common ground for benchmarking. Code, models, and the dataset will be made publicly available.

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