SDCVLGROASNov 29, 2021

Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds

arXiv:2111.14843v455 citations
Originality Highly original
AI Analysis

This work addresses audio-visual navigation for dynamic and complex real-world scenarios, advancing beyond static and clean sound sources, though it is incremental in improving robustness and generalization.

The paper tackles the problem of navigating to a moving sound source in noisy, unmapped environments, introducing a new benchmark and a reinforcement learning approach that fuses audio-visual spatial features, achieving state-of-the-art performance with large margins across tasks like moving sounds, unheard sounds, and noisy settings on Matterport3D and Replica datasets.

Audio-visual navigation combines sight and hearing to navigate to a sound-emitting source in an unmapped environment. While recent approaches have demonstrated the benefits of audio input to detect and find the goal, they focus on clean and static sound sources and struggle to generalize to unheard sounds. In this work, we propose the novel dynamic audio-visual navigation benchmark which requires catching a moving sound source in an environment with noisy and distracting sounds, posing a range of new challenges. We introduce a reinforcement learning approach that learns a robust navigation policy for these complex settings. To achieve this, we propose an architecture that fuses audio-visual information in the spatial feature space to learn correlations of geometric information inherent in both local maps and audio signals. We demonstrate that our approach consistently outperforms the current state-of-the-art by a large margin across all tasks of moving sounds, unheard sounds, and noisy environments, on two challenging 3D scanned real-world environments, namely Matterport3D and Replica. The benchmark is available at http://dav-nav.cs.uni-freiburg.de.

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