CVAIETQUANT-PHNov 27, 2021

Investigating the usefulness of Quantum Blur

arXiv:2112.01646v3
Originality Synthesis-oriented
AI Analysis

This is an incremental study exploring early quantum applications in creative domains, with limited practical impact.

The paper analyzed the Quantum Blur method, a proof-of-principle quantum software for procedural generation in games, music, and art, comparing it to conventional blur effects and identifying useful features linked to quantum superposition and entanglement.

Though some years remain before quantum computation can fully outperform conventional computation, it already provides resources that can be used for exploratory purposes in various fields. This includes certain tasks for procedural generation in computer games, music and art. The so-called `Quantum Blur' method represents the first step on this journey, providing a simple proof-of-principle example of how quantum software can be useful in these areas today. Here we analyse the `Quantum Blur' method and compare it to conventional blur effects. This investigation was guided by discussions with the most prominent user of the method, to determine which features were found most useful. In particular we determine how these features depend on the quantum phenomena of superposition and entanglement.

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