LGAIMLDec 16, 2021

Deep Reinforcement Learning Policies Learn Shared Adversarial Features Across MDPs

arXiv:2112.09025v132 citations
Originality Synthesis-oriented
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This work addresses the limited understanding of neural policy geometry for building robust and reliable deep reinforcement learning agents, representing an incremental step in this domain.

The paper investigated decision boundary and loss landscape similarities across states and MDPs in deep reinforcement learning, discovering that high sensitivity directions for neural policies are correlated across different games from the Arcade Learning Environment.

The use of deep neural networks as function approximators has led to striking progress for reinforcement learning algorithms and applications. Yet the knowledge we have on decision boundary geometry and the loss landscape of neural policies is still quite limited. In this paper we propose a framework to investigate the decision boundary and loss landscape similarities across states and across MDPs. We conduct experiments in various games from Arcade Learning Environment, and discover that high sensitivity directions for neural policies are correlated across MDPs. We argue that these high sensitivity directions support the hypothesis that non-robust features are shared across training environments of reinforcement learning agents. We believe our results reveal fundamental properties of the environments used in deep reinforcement learning training, and represent a tangible step towards building robust and reliable deep reinforcement learning agents.

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