CVDec 19, 2021

MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks

arXiv:2112.10082v225 citations
Originality Incremental advance
AI Analysis

This enables motion retargeting in-the-wild for applications like animation and gaming, though it is incremental as it builds on existing disentanglement concepts.

The paper tackles the problem of 3D motion retargeting from 2D monocular videos to 3D characters without motion capture or 3D reconstruction, achieving superior performance on benchmarks with large body variations and challenging actions.

We present a novel framework that brings the 3D motion retargeting task from controlled environments to in-the-wild scenarios. In particular, our method is capable of retargeting body motion from a character in a 2D monocular video to a 3D character without using any motion capture system or 3D reconstruction procedure. It is designed to leverage massive online videos for unsupervised training, needless of 3D annotations or motion-body pairing information. The proposed method is built upon two novel canonicalization operations, structure canonicalization and view canonicalization. Trained with the canonicalization operations and the derived regularizations, our method learns to factorize a skeleton sequence into three independent semantic subspaces, i.e., motion, structure, and view angle. The disentangled representation enables motion retargeting from 2D to 3D with high precision. Our method achieves superior performance on motion transfer benchmarks with large body variations and challenging actions. Notably, the canonicalized skeleton sequence could serve as a disentangled and interpretable representation of human motion that benefits action analysis and motion retrieval.

Foundations

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