CVDec 23, 2021

Learning Implicit Body Representations from Double Diffusion Based Neural Radiance Fields

arXiv:2112.12390v28 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of 3D human body modeling from limited views, with potential applications in VR/AR and animation, though it appears incremental by building on existing neural radiance field techniques.

The paper tackles the problem of reconstructing human body geometry and rendering appearance from sparse images by introducing DD-NeRF, a double diffusion based neural radiance field, which outperforms state-of-the-art methods in both tasks.

In this paper, we present a novel double diffusion based neural radiance field, dubbed DD-NeRF, to reconstruct human body geometry and render the human body appearance in novel views from a sparse set of images. We first propose a double diffusion mechanism to achieve expressive representations of input images by fully exploiting human body priors and image appearance details at two levels. At the coarse level, we first model the coarse human body poses and shapes via an unclothed 3D deformable vertex model as guidance. At the fine level, we present a multi-view sampling network to capture subtle geometric deformations and image detailed appearances, such as clothing and hair, from multiple input views. Considering the sparsity of the two level features, we diffuse them into feature volumes in the canonical space to construct neural radiance fields. Then, we present a signed distance function (SDF) regression network to construct body surfaces from the diffused features. Thanks to our double diffused representations, our method can even synthesize novel views of unseen subjects. Experiments on various datasets demonstrate that our approach outperforms the state-of-the-art in both geometric reconstruction and novel view synthesis.

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