CVCGLGJan 5, 2022

POCO: Point Convolution for Surface Reconstruction

arXiv:2201.01831v2158 citationsHas Code
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This addresses scalability issues in surface reconstruction for 3D computer vision applications, representing an incremental improvement over existing patch-based methods.

The paper tackles the scalability limitations of implicit neural networks for surface reconstruction from point clouds by proposing POCO, which uses point cloud convolutions to compute latent vectors at each input point and performs learning-based interpolation on nearest neighbors. Experiments show the approach significantly outperforms other methods on most classical metrics, producing finer details and better reconstructing thinner volumes.

Implicit neural networks have been successfully used for surface reconstruction from point clouds. However, many of them face scalability issues as they encode the isosurface function of a whole object or scene into a single latent vector. To overcome this limitation, a few approaches infer latent vectors on a coarse regular 3D grid or on 3D patches, and interpolate them to answer occupancy queries. In doing so, they loose the direct connection with the input points sampled on the surface of objects, and they attach information uniformly in space rather than where it matters the most, i.e., near the surface. Besides, relying on fixed patch sizes may require discretization tuning. To address these issues, we propose to use point cloud convolutions and compute latent vectors at each input point. We then perform a learning-based interpolation on nearest neighbors using inferred weights. Experiments on both object and scene datasets show that our approach significantly outperforms other methods on most classical metrics, producing finer details and better reconstructing thinner volumes. The code is available at https://github.com/valeoai/POCO.

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