DiOS -- An Extended Reality Operating System for the Metaverse
This addresses the problem of fragmented and inefficient XR development for industry and academia aiming to advance metaverse projects, though it appears incremental as it builds on existing mobile system concepts.
The paper tackles the limitations of current mobile system architectures for Extended Reality (XR) by proposing an XR-specific operating system (XROS) that integrates hardware, computer vision, and networking primitives to represent the physical-digital world as a shared resource, resulting in improved performance, simplified development, and enhanced privacy and interaction methods.
Driven by the recent improvements in device and networks capabilities, Extended Reality (XR) is becoming more pervasive; industry and academia alike envision ambitious projects such as the metaverse. However, XR is still limited by the current architecture of mobile systems. This paper makes the case for an XR-specific operating system (XROS). Such an XROS integrates hardware-support, computer vision algorithms, and XR-specific networking as the primitives supporting XR technology. These primitives represent the physical-digital world as a single shared resource among applications. Such an XROS allows for the development of coherent and system-wide interaction and display methods, systematic privacy preservation on sensor data, and performance improvement while simplifying application development.