Non-linear Motion Estimation for Video Frame Interpolation using Space-time Convolutions
This work addresses the problem of generating smooth, high-quality interpolated frames for applications like slow-motion video, but it is incremental as it builds on existing non-linear motion modeling approaches.
The paper tackles video frame interpolation by proposing a space-time convolution network that adaptively selects between linear and quadratic motion models for per-pixel motion estimation, outperforming state-of-the-art methods on four datasets.
Video frame interpolation aims to synthesize one or multiple frames between two consecutive frames in a video. It has a wide range of applications including slow-motion video generation, frame-rate up-scaling and developing video codecs. Some older works tackled this problem by assuming per-pixel linear motion between video frames. However, objects often follow a non-linear motion pattern in the real domain and some recent methods attempt to model per-pixel motion by non-linear models (e.g., quadratic). A quadratic model can also be inaccurate, especially in the case of motion discontinuities over time (i.e. sudden jerks) and occlusions, where some of the flow information may be invalid or inaccurate. In our paper, we propose to approximate the per-pixel motion using a space-time convolution network that is able to adaptively select the motion model to be used. Specifically, we are able to softly switch between a linear and a quadratic model. Towards this end, we use an end-to-end 3D CNN encoder-decoder architecture over bidirectional optical flows and occlusion maps to estimate the non-linear motion model of each pixel. Further, a motion refinement module is employed to refine the non-linear motion and the interpolated frames are estimated by a simple warping of the neighboring frames with the estimated per-pixel motion. Through a set of comprehensive experiments, we validate the effectiveness of our model and show that our method outperforms state-of-the-art algorithms on four datasets (Vimeo, DAVIS, HD and GoPro).