CVMar 3, 2022

Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields

arXiv:2203.01553v13 citationsh-index: 27
Originality Incremental advance
AI Analysis

This addresses a problem in 3D reconstruction for computer vision and graphics researchers, offering an incremental improvement by handling view-dependence more effectively.

The paper tackles the shape-radiance ambiguity in view-dependent radiance fields, which causes incorrect geometry with high angular resolution colors, by proposing a method that adds a difference plane and a low-resolution view-dependent function to separate components, enabling reconstruction of scenes with highly specular components without explicit handling like Spherical Harmonics.

We present a method for handling view-dependent information in radiance fields to help with convergence and quality of 3D reconstruction. Radiance fields with view-dependence suffers from the so called shape-radiance ambiguity, which can lead to incorrect geometry given a high angular resolution of view-dependent colors. We propose the addition of a difference plane in front of each camera, with the purpose of separating view-dependent and Lambertian components during training. We also propose an additional step where we train, but do not store, a low-resolution view-dependent function that helps to isolate the surface if such a separation is proven difficult. These additions have a small impact on performance and memory usage but enables reconstruction of scenes with highly specular components without any other explicit handling of view-dependence such as Spherical Harmonics.

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