ROLGMar 20, 2022

Hierarchical Reinforcement Learning of Locomotion Policies in Response to Approaching Objects: A Preliminary Study

arXiv:2203.10616v11 citationsh-index: 50
Originality Synthesis-oriented
AI Analysis

This work addresses reactive locomotion for robots in dynamic environments, but it is a preliminary study with incremental contributions.

The study tackled the problem of enabling legged robots to reactively avoid dynamic approaching objects with partial observability, using a hierarchical reinforcement learning framework, and found that it improved learning efficiency compared to baseline methods.

Animals such as rabbits and birds can instantly generate locomotion behavior in reaction to a dynamic, approaching object, such as a person or a rock, despite having possibly never seen the object before and having limited perception of the object's properties. Recently, deep reinforcement learning has enabled complex kinematic systems such as humanoid robots to successfully move from point A to point B. Inspired by the observation of the innate reactive behavior of animals in nature, we hope to extend this progress in robot locomotion to settings where external, dynamic objects are involved whose properties are partially observable to the robot. As a first step toward this goal, we build a simulation environment in MuJoCo where a legged robot must avoid getting hit by a ball moving toward it. We explore whether prior locomotion experiences that animals typically possess benefit the learning of a reactive control policy under a proposed hierarchical reinforcement learning framework. Preliminary results support the claim that the learning becomes more efficient using this hierarchical reinforcement learning method, even when partial observability (radius-based object visibility) is taken into account.

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