Immersive Text Game and Personality Classification
This addresses the problem of restricted player interaction in text games for gaming enthusiasts, though it appears incremental as it combines existing models with new game mechanics.
The researchers tackled the problem of limited player agency in text-based games by creating an immersive text game that allows players to freely respond to characters rather than selecting from predefined actions, using a combination of language generation, information extraction, commonsense reasoning, and psychology evaluation models.
We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several latest models, including text generation language model, information extraction model, commonsense reasoning model, and psychology evaluation model. In the past, similar text games usually let players choose from limited actions instead of answering on their own, and not every time what characters said are determined by the player. Through the combination of these models and elaborate game mechanics and modes, the player will find some novel experiences as driven through the storyline.