CVMar 26, 2022

Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture

arXiv:2203.14065v141 citationsh-index: 30
Originality Incremental advance
AI Analysis

This work addresses physically incorrect motion capture for applications like animation and robotics, representing an incremental improvement by integrating physics simulation into existing methods.

The paper tackled the problem of physically implausible human motion capture from monocular video by incorporating dynamical constraints using a physics simulator, resulting in physically plausible motion with complex terrain interactions and diverse behaviors.

Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to incorporate dynamical constraints in motion capture. Our key-idea is to use real physical supervisions to train a target pose distribution prior for sampling-based motion control to capture physically plausible human motion. To obtain accurate reference motion with terrain interactions for the sampling, we first introduce an interaction constraint based on SDF (Signed Distance Field) to enforce appropriate ground contact modeling. We then design a novel two-branch decoder to avoid stochastic error from pseudo ground-truth and train a distribution prior with the non-differentiable physics simulator. Finally, we regress the sampling distribution from the current state of the physical character with the trained prior and sample satisfied target poses to track the estimated reference motion. Qualitative and quantitative results show that we can obtain physically plausible human motion with complex terrain interactions, human shape variations, and diverse behaviors. More information can be found at~\url{https://www.yangangwang.com/papers/HBZ-NM-2022-03.html}

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