AIGTMay 1, 2022

The Ludii Game Description Language is Universal

arXiv:2205.00451v35 citationsh-index: 15
Originality Synthesis-oriented
AI Analysis

This work is incremental, as it extends a known language to cover more game types, benefiting researchers in automated general game playing.

The paper proves that the Ludii game description language is universal by extending its representation capabilities to include finite non-deterministic and imperfect-information games, building on prior work that covered deterministic, fully observable games.

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.

Foundations

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