ROAIMay 9, 2022

Learning A Simulation-based Visual Policy for Real-world Peg In Unseen Holes

arXiv:2205.04297v12 citationsh-index: 30
Originality Incremental advance
AI Analysis

This addresses the challenge of robotic manipulation for unseen objects, though it is incremental as it builds on existing simulation-based methods with a focus on reducing adaptation effort.

The paper tackles the problem of training a visual peg-in-hole policy in simulation and adapting it to arbitrary unseen shapes in the real world with minimal sim-to-real cost, achieving a 10/10 success rate in 2-3 seconds using only hundreds of auto-labeled samples.

This paper proposes a learning-based visual peg-in-hole that enables training with several shapes in simulation, and adapting to arbitrary unseen shapes in real world with minimal sim-to-real cost. The core idea is to decouple the generalization of the sensory-motor policy to the design of a fast-adaptable perception module and a simulated generic policy module. The framework consists of a segmentation network (SN), a virtual sensor network (VSN), and a controller network (CN). Concretely, the VSN is trained to measure the pose of the unseen shape from a segmented image. After that, given the shape-agnostic pose measurement, the CN is trained to achieve generic peg-in-hole. Finally, when applying to real unseen holes, we only have to fine-tune the SN required by the simulated VSN+CN. To further minimize the transfer cost, we propose to automatically collect and annotate the data for the SN after one-minute human teaching. Simulated and real-world results are presented under the configurations of eye-to/in-hand. An electric vehicle charging system with the proposed policy inside achieves a 10/10 success rate in 2-3s, using only hundreds of auto-labeled samples for the SN transfer.

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