CVMay 12, 2022

View Synthesis with Sculpted Neural Points

arXiv:2205.05869v223 citationsh-index: 9Has Code
Originality Highly original
AI Analysis

This addresses the computational efficiency and visual quality issues in view synthesis for applications like virtual reality and 3D reconstruction.

The paper tackles the problem of view synthesis by proposing a point-based method that achieves better visual quality than NeRF and is 100x faster in rendering speed.

We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations (i.e., MLPs). Implicit neural representations have achieved impressive visual quality but have drawbacks in computational efficiency. In this work, we propose a new approach that performs view synthesis using point clouds. It is the first point-based method that achieves better visual quality than NeRF while being 100x faster in rendering speed. Our approach builds on existing works on differentiable point-based rendering but introduces a novel technique we call "Sculpted Neural Points (SNP)", which significantly improves the robustness to errors and holes in the reconstructed point cloud. We further propose to use view-dependent point features based on spherical harmonics to capture non-Lambertian surfaces, and new designs in the point-based rendering pipeline that further boost the performance. Finally, we show that our system supports fine-grained scene editing. Code is available at https://github.com/princeton-vl/SNP.

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