GTLGMay 16, 2022

Expected Frequency Matrices of Elections: Computation, Geometry, and Preference Learning

arXiv:2205.07831v216 citationsh-index: 45
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of modeling and understanding voter preferences in computational social choice, but it is incremental as it builds on existing methods.

The paper tackles the problem of analyzing and learning real-world preference distributions in elections by computing frequency matrices for known vote distributions, and it results in a general framework for preference learning using these matrices.

We use the ``map of elections'' approach of Szufa et al. (AAMAS-2020) to analyze several well-known vote distributions. For each of them, we give an explicit formula or an efficient algorithm for computing its frequency matrix, which captures the probability that a given candidate appears in a given position in a sampled vote. We use these matrices to draw the ``skeleton map'' of distributions, evaluate its robustness, and analyze its properties. Finally, we develop a general and unified framework for learning the distribution of real-world preferences using the frequency matrices of established vote distributions.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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