SILGMay 19, 2022

Recurrent segmentation meets block models in temporal networks

arXiv:2205.09862v21 citationsh-index: 26
AI Analysis

This work addresses the challenge of capturing cyclic patterns in temporal networks, such as social media activity, but is incremental as it builds on existing stochastic block models with a novel segmentation approach.

The paper tackles the problem of modeling recurrent activity in temporal networks by extending the stochastic block model to include time segmentation with shared parameters, and proposes an iterative algorithm to optimize blocks, parameters, and segmentation efficiently. The algorithm demonstrates low iteration counts, recovers ground truth in synthetic data, and identifies recurrent behavior in real-world networks without likelihood deterioration when reducing the number of parameter sets.

A popular approach to model interactions is to represent them as a network with nodes being the agents and the interactions being the edges. Interactions are often timestamped, which leads to having timestamped edges. Many real-world temporal networks have a recurrent or possibly cyclic behaviour. For example, social network activity may be heightened during certain hours of day. In this paper, our main interest is to model recurrent activity in such temporal networks. As a starting point we use stochastic block model, a popular choice for modelling static networks, where nodes are split into $R$ groups. We extend this model to temporal networks by modelling the edges with a Poisson process. We make the parameters of the process dependent on time by segmenting the time line into $K$ segments. To enforce the recurring activity we require that only $H < K$ different set of parameters can be used, that is, several, not necessarily consecutive, segments must share their parameters. We prove that the searching for optimal blocks and segmentation is an NP-hard problem. Consequently, we split the problem into 3 subproblems where we optimize blocks, model parameters, and segmentation in turn while keeping the remaining structures fixed. We propose an iterative algorithm that requires $O(KHm + Rn + R^2H)$ time per iteration, where $n$ and $m$ are the number of nodes and edges in the network. We demonstrate experimentally that the number of required iterations is typically low, the algorithm is able to discover the ground truth from synthetic datasets, and show that certain real-world networks exhibit recurrent behaviour as the likelihood does not deteriorate when $H$ is lowered.

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