CVJun 13, 2022

RigNeRF: Fully Controllable Neural 3D Portraits

arXiv:2206.06481v1167 citationsh-index: 8
Originality Highly original
AI Analysis

This work addresses the limitation of standard NeRFs in editing objects like human heads, providing a solution for applications in digital avatars and virtual reality.

The authors tackled the problem of enabling full control of head pose and facial expressions in neural 3D portraits from a single video, achieving photo-realistic novel view synthesis with explicit editing capabilities.

Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a scene. In this work, we propose RigNeRF, a system that goes beyond just novel view synthesis and enables full control of head pose and facial expressions learned from a single portrait video. We model changes in head pose and facial expressions using a deformation field that is guided by a 3D morphable face model (3DMM). The 3DMM effectively acts as a prior for RigNeRF that learns to predict only residuals to the 3DMM deformations and allows us to render novel (rigid) poses and (non-rigid) expressions that were not present in the input sequence. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls. The project page can be found here: http://shahrukhathar.github.io/2022/06/06/RigNeRF.html

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