MAAILGROJun 20, 2022

Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real world

arXiv:2206.09889v369 citationsh-index: 37Has Code
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AI Analysis

This addresses the need for scalable multi-agent learning benchmarks closer to real-world driving, though it is incremental in focusing on computational efficiency over new methods.

The authors introduced Nocturne, a 2D driving simulator for multi-agent coordination under partial observability, which runs at over 2000 steps-per-second using efficient intersection methods. They benchmarked reinforcement and imitation learning agents, showing they deviate significantly from human-level coordination and expert trajectories.

We introduce Nocturne, a new 2D driving simulator for investigating multi-agent coordination under partial observability. The focus of Nocturne is to enable research into inference and theory of mind in real-world multi-agent settings without the computational overhead of computer vision and feature extraction from images. Agents in this simulator only observe an obstructed view of the scene, mimicking human visual sensing constraints. Unlike existing benchmarks that are bottlenecked by rendering human-like observations directly using a camera input, Nocturne uses efficient intersection methods to compute a vectorized set of visible features in a C++ back-end, allowing the simulator to run at over 2000 steps-per-second. Using open-source trajectory and map data, we construct a simulator to load and replay arbitrary trajectories and scenes from real-world driving data. Using this environment, we benchmark reinforcement-learning and imitation-learning agents and demonstrate that the agents are quite far from human-level coordination ability and deviate significantly from the expert trajectories.

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