World of Bugs: A Platform for Automated Bug Detection in 3D Video Games
This platform addresses the problem of automating bug detection in video games for researchers and developers, but it is incremental as it builds on existing ABD efforts.
The authors introduced World of Bugs (WOB), an open platform designed to support Automated Bug Detection (ABD) research in 3D video games by providing a collection of common bugs for training and evaluation, arguing that learning-based solutions are necessary for progress.
We present World of Bugs (WOB), an open platform that aims to support Automated Bug Detection (ABD) research in video games. We discuss some open problems in ABD and how they relate to the platform's design, arguing that learning-based solutions are required if further progress is to be made. The platform's key feature is a growing collection of common video game bugs that may be used for training and evaluating ABD approaches.