Literature on Hand GESTURE Recognition using Graph based methods
This is an incremental study on graph-based methods for hand gesture recognition, potentially useful for applications like robotics.
The paper tackles hand gesture recognition by studying skeleton points using a cloud mechanism and k-neighbors to handle temporal information, aiming to gather information with weight sharing while avoiding noise, but it does not report specific results or numbers.
Skeleton based recognition systems are gaining popularity and machine learning models focusing on points or joints in a skeleton have proved to be computationally effective and application in many areas like Robotics. It is easy to track points and thereby preserving spatial and temporal information, which plays an important role in abstracting the required information, classification becomes an easy task. In this paper, we aim to study these points but using a cloud mechanism, where we define a cloud as collection of points. However, when we add temporal information, it may not be possible to retrieve the coordinates of a point in each frame and hence instead of focusing on a single point, we can use k-neighbors to retrieve the state of the point under discussion. Our focus is to gather such information using weight sharing but making sure that when we try to retrieve the information from neighbors, we do not carry noise with it. LSTM which has capability of long-term modelling and can carry both temporal and spatial information. In this article we tried to summarise graph based gesture recognition method.