CVJul 11, 2022

Geometry-aware Single-image Full-body Human Relighting

arXiv:2207.04750v241 citationsh-index: 60
AI Analysis

This work improves realism in human relighting for applications like virtual try-on and AR/VR, though it is incremental by refining existing methods.

The paper tackled the problems of albedo-lighting entanglement and lack of hard shadows in single-image human relighting, achieving photo-realistic results with high-frequency shadows under challenging lighting conditions.

Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from both the entanglement between albedo and lighting and the lack of hard shadows, which significantly decrease the realism. To tackle these two problems, we propose a geometry-aware single-image human relighting framework that leverages single-image geometry reconstruction for joint deployment of traditional graphics rendering and neural rendering techniques. For the de-lighting, we explore the shortcomings of UNet architecture and propose a modified HRNet, achieving better disentanglement between albedo and lighting. For the relighting, we introduce a ray tracing-based per-pixel lighting representation that explicitly models high-frequency shadows and propose a learning-based shading refinement module to restore realistic shadows (including hard cast shadows) from the ray-traced shading maps. Our framework is able to generate photo-realistic high-frequency shadows such as cast shadows under challenging lighting conditions. Extensive experiments demonstrate that our proposed method outperforms previous methods on both synthetic and real images.

Foundations

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