GTAIJul 16, 2022

A Survey of Decision Making in Adversarial Games

arXiv:2207.07971v126 citationsh-index: 27
Originality Synthesis-oriented
AI Analysis

It offers a comprehensive overview for researchers and practitioners in fields like cybersecurity and defense, but it is incremental as it surveys existing work without introducing new methods.

This paper provides a systematic survey of three main game models used in adversarial games, covering their basic knowledge, equilibrium concepts, problem classifications, and practical applications, and discusses future research directions.

Game theory has by now found numerous applications in various fields, including economics, industry, jurisprudence, and artificial intelligence, where each player only cares about its own interest in a noncooperative or cooperative manner, but without obvious malice to other players. However, in many practical applications, such as poker, chess, evader pursuing, drug interdiction, coast guard, cyber-security, and national defense, players often have apparently adversarial stances, that is, selfish actions of each player inevitably or intentionally inflict loss or wreak havoc on other players. Along this line, this paper provides a systematic survey on three main game models widely employed in adversarial games, i.e., zero-sum normal-form and extensive-form games, Stackelberg (security) games, zero-sum differential games, from an array of perspectives, including basic knowledge of game models, (approximate) equilibrium concepts, problem classifications, research frontiers, (approximate) optimal strategy seeking techniques, prevailing algorithms, and practical applications. Finally, promising future research directions are also discussed for relevant adversarial games.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes