CVAIJul 28, 2022

Initialization and Alignment for Adversarial Texture Optimization

arXiv:2207.14289v12 citationsh-index: 67
Originality Incremental advance
AI Analysis

This addresses texture generation for 3D models from noisy, hand-held device data, which is an incremental improvement over recent adversarial methods.

The paper tackles the problem of generating textures for 3D geometry from imperfect image data by developing an explicit initialization and alignment procedure for adversarial texture optimization, achieving 7.8% and 11.1% relative improvements in perceptual and sharpness measurements on a dataset of 11 scenes with 2807 frames.

While recovery of geometry from image and video data has received a lot of attention in computer vision, methods to capture the texture for a given geometry are less mature. Specifically, classical methods for texture generation often assume clean geometry and reasonably well-aligned image data. While very recent methods, e.g., adversarial texture optimization, better handle lower-quality data obtained from hand-held devices, we find them to still struggle frequently. To improve robustness, particularly of recent adversarial texture optimization, we develop an explicit initialization and an alignment procedure. It deals with complex geometry due to a robust mapping of the geometry to the texture map and a hard-assignment-based initialization. It deals with misalignment of geometry and images by integrating fast image-alignment into the texture refinement optimization. We demonstrate efficacy of our texture generation on a dataset of 11 scenes with a total of 2807 frames, observing 7.8% and 11.1% relative improvements regarding perceptual and sharpness measurements.

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