Conflict-free joint sampling for preference satisfaction through quantum interference

arXiv:2208.03082v22 citationsh-index: 28
AI Analysis

This work addresses efficiency and privacy challenges in collective decision-making for information and communications technologies, presenting incremental improvements over prior methods.

The paper tackles the computational cost and confidentiality issues in conflict-free joint decision-making by proposing sampling methods that converge to heuristic joint selection probability matrices, showing significant reductions in these problems, with quantum interference methods achieving near-perfect preference satisfaction under certain conditions.

Collective decision-making is vital for recent information and communications technologies. In our previous research, we mathematically derived conflict-free joint decision-making that optimally satisfies players' probabilistic preference profiles. However, two problems exist regarding the optimal joint decision-making method. First, as the number of choices increases, the computational cost of calculating the optimal joint selection probability matrix explodes. Second, to derive the optimal joint selection probability matrix, all players must disclose their probabilistic preferences. Now, it is noteworthy that explicit calculation of the joint probability distribution is not necessarily needed; what is necessary for collective decisions is sampling. This study examines several sampling methods that converge to heuristic joint selection probability matrices that satisfy players' preferences. We show that they can significantly reduce the above problems of computational cost and confidentiality. We analyze the probability distribution each of the sampling methods converges to, as well as the computational cost required and the confidentiality secured. In particular, we introduce two conflict-free joint sampling methods through quantum interference of photons. The first system allows the players to hide their choices while satisfying the players' preferences almost perfectly when they have the same preferences. The second system, where the physical nature of light replaces the expensive computational cost, also conceals their choices under the assumption that they have a trusted third party. This paper has been published in Phys. Rev. Applied 18, 064018 (2022) (DOI: 10.1103/PhysRevApplied.18.064018).

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