LGAIAug 9, 2022

Model-Free Generative Replay for Lifelong Reinforcement Learning: Application to Starcraft-2

arXiv:2208.05056v216 citationsh-index: 37
Originality Incremental advance
AI Analysis

This work addresses catastrophic forgetting for lifelong reinforcement learning agents, particularly in domains like Starcraft-2, representing an incremental improvement over existing generative replay methods.

The paper tackles the problem of catastrophic forgetting in lifelong reinforcement learning by developing a model-free generative replay method that introspectively models latent policy representations and enables end-to-end learning. The result shows that their approach prevents feature-action mapping drift, improves lifelong learning metrics, and achieves 80-90% of expert performance in Starcraft-2 scenarios using only 6% of training samples.

One approach to meet the challenges of deep lifelong reinforcement learning (LRL) is careful management of the agent's learning experiences, to learn (without forgetting) and build internal meta-models (of the tasks, environments, agents, and world). Generative replay (GR) is a biologically inspired replay mechanism that augments learning experiences with self-labelled examples drawn from an internal generative model that is updated over time. We present a version of GR for LRL that satisfies two desiderata: (a) Introspective density modelling of the latent representations of policies learned using deep RL, and (b) Model-free end-to-end learning. In this paper, we study three deep learning architectures for model-free GR, starting from a naïve GR and adding ingredients to achieve (a) and (b). We evaluate our proposed algorithms on three different scenarios comprising tasks from the Starcraft-2 and Minigrid domains. We report several key findings showing the impact of the design choices on quantitative metrics that include transfer learning, generalization to unseen tasks, fast adaptation after task change, performance wrt task expert, and catastrophic forgetting. We observe that our GR prevents drift in the features-to-action mapping from the latent vector space of a deep RL agent. We also show improvements in established lifelong learning metrics. We find that a small random replay buffer significantly increases the stability of training. Overall, we find that "hidden replay" (a well-known architecture for class-incremental classification) is the most promising approach that pushes the state-of-the-art in GR for LRL and observe that the architecture of the sleep model might be more important for improving performance than the types of replay used. Our experiments required only 6% of training samples to achieve 80-90% of expert performance in most Starcraft-2 scenarios.

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