HCAIAug 18, 2022

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne

arXiv:2208.09094v13 citationsh-index: 28
Originality Synthesis-oriented
AI Analysis

This work-in-progress addresses situation awareness for AR game users, but it is incremental as it builds on existing AR and gaming concepts without novel breakthroughs.

The authors tackled the problem of situation awareness and attention guidance in multiplayer environments by developing an augmented reality version of Carcassonne, presenting initial work on a pipeline including game state encodings, AI training, and gaze tracking systems, but no concrete results or numbers are provided.

Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. In this work-in-progress paper, we present a new environment for research into situation awareness and attention guidance (SAAG): an augmented reality version of the board game Carcassonne. We also present our initial work in producing a SAAG pipeline, including the creation of game state encodings, the development and training of a gameplay AI, and the design of situation modelling and gaze tracking systems.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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