LGAIROSep 2, 2022

Co-Imitation: Learning Design and Behaviour by Imitation

arXiv:2209.01207v28 citationsh-index: 39
Originality Highly original
AI Analysis

This addresses the challenge of costly manual hardware engineering and reward definition in robotics, offering a novel approach for automating robot design and control.

The paper tackles the co-adaptation problem in robotics by proposing co-imitation, which learns both morphology and policy to match a demonstrator's behavior without reward functions, and demonstrates increased behavior similarity and successful transfer of human skills to a simulated humanoid.

The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to eliminate costly manual hardware engineering as well as improve the performance of systems. The standard approach to co-adaptation is to use a reward function for optimizing behaviour and morphology. However, defining and constructing such reward functions is notoriously difficult and often a significant engineering effort. This paper introduces a new viewpoint on the co-adaptation problem, which we call co-imitation: finding a morphology and a policy that allow an imitator to closely match the behaviour of a demonstrator. To this end we propose a co-imitation methodology for adapting behaviour and morphology by matching state distributions of the demonstrator. Specifically, we focus on the challenging scenario with mismatched state- and action-spaces between both agents. We find that co-imitation increases behaviour similarity across a variety of tasks and settings, and demonstrate co-imitation by transferring human walking, jogging and kicking skills onto a simulated humanoid.

Foundations

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