NEAILGAug 19, 2022

Forecasting Evolution of Clusters in Game Agents with Hebbian Learning

arXiv:2209.06904v22 citationsh-index: 49
Originality Incremental advance
AI Analysis

This work addresses the need for learning cluster-level dynamics in multi-agent systems, which is incremental for applications in multi-agent reinforcement learning and game analytics.

The paper tackles the problem of forecasting the evolution of clusters in multi-agent systems like StarCraft II, using a hybrid AI model that combines unsupervised Hebbian learning and LSTM-based prediction to successfully predict complex cluster movements with lower inference time complexity than K-means.

Large multi-agent systems such as real-time strategy games are often driven by collective behavior of agents. For example, in StarCraft II, human players group spatially near agents into a team and control the team to defeat opponents. In this light, clustering the agents in the game has been used for various purposes such as the efficient control of the agents in multi-agent reinforcement learning and game analytic tools for the game users. However, despite the useful information provided by clustering, learning the dynamics of multi-agent systems at a cluster level has been rarely studied yet. In this paper, we present a hybrid AI model that couples unsupervised and self-supervised learning to forecast evolution of the clusters in StarCraft II. We develop an unsupervised Hebbian learning method in a set-to-cluster module to efficiently create a variable number of the clusters with lower inference time complexity than K-means clustering. Also, a long short-term memory based prediction module is designed to recursively forecast state vectors generated by the set-to-cluster module to define cluster configuration. We experimentally demonstrate the proposed model successfully predicts complex movement of the clusters in the game.

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