Towards Efficient Neural Scene Graphs by Learning Consistency Fields
This work addresses the computational burden in neural rendering for dynamic scenes, offering a more efficient solution for video applications, though it is incremental as it builds on existing NSG methods.
The paper tackles the computational inefficiency of Neural Scene Graphs (NSG) for dynamic scenes by proposing CF-NSG, which uses consistency fields to disentangle object-intrinsic properties, resulting in an 85% reduction in queries without notable quality degradation.
Neural Radiance Fields (NeRF) achieves photo-realistic image rendering from novel views, and the Neural Scene Graphs (NSG) \cite{ost2021neural} extends it to dynamic scenes (video) with multiple objects. Nevertheless, computationally heavy ray marching for every image frame becomes a huge burden. In this paper, taking advantage of significant redundancy across adjacent frames in videos, we propose a feature-reusing framework. From the first try of naively reusing the NSG features, however, we learn that it is crucial to disentangle object-intrinsic properties consistent across frames from transient ones. Our proposed method, \textit{Consistency-Field-based NSG (CF-NSG)}, reformulates neural radiance fields to additionally consider \textit{consistency fields}. With disentangled representations, CF-NSG takes full advantage of the feature-reusing scheme and performs an extended degree of scene manipulation in a more controllable manner. We empirically verify that CF-NSG greatly improves the inference efficiency by using 85\% less queries than NSG without notable degradation in rendering quality. Code will be available at: https://github.com/ldynx/CF-NSG