Perceptual Multi-Exposure Fusion
This work addresses the need for efficient multi-exposure fusion on mobile devices, offering an incremental improvement over existing methods.
The paper tackles the problem of computationally expensive multi-exposure image fusion for high dynamic range scenes by proposing a perceptual method that improves shadow and highlight details with lower complexity, achieving superior performance over eight state-of-the-art approaches on a new benchmark dataset with 167 image sequences.
As an ever-increasing demand for high dynamic range (HDR) scene shooting, multi-exposure image fusion (MEF) technology has abounded. In recent years, multi-scale exposure fusion approaches based on detail-enhancement have led the way for improvement in highlight and shadow details. Most of such methods, however, are too computationally expensive to be deployed on mobile devices. This paper presents a perceptual multi-exposure fusion method that not just ensures fine shadow/highlight details but with lower complexity than detailenhanced methods. We analyze the potential defects of three classical exposure measures in lieu of using detail-enhancement component and improve two of them, namely adaptive Wellexposedness (AWE) and the gradient of color images (3-D gradient). AWE designed in YCbCr color space considers the difference between varying exposure images. 3-D gradient is employed to extract fine details. We build a large-scale multiexposure benchmark dataset suitable for static scenes, which contains 167 image sequences all told. Experiments on the constructed dataset demonstrate that the proposed method exceeds existing eight state-of-the-art approaches in terms of visually and MEF-SSIM value. Moreover, our approach can achieve a better improvement for current image enhancement techniques, ensuring fine detail in bright light.