MILD: Multimodal Interactive Latent Dynamics for Learning Human-Robot Interaction
This addresses the challenge of scalable and adaptive human-robot interaction for collaborative tasks, though it appears incremental as it builds on existing learning from demonstration and representation learning techniques.
The paper tackles the problem of generating adaptive robot trajectories for human-robot interaction by learning from human-human demonstrations, proposing MILD, which combines deep representation learning with probabilistic models to capture multimodality and improve trajectory accuracy compared to related work.
Modeling interaction dynamics to generate robot trajectories that enable a robot to adapt and react to a human's actions and intentions is critical for efficient and effective collaborative Human-Robot Interactions (HRI). Learning from Demonstration (LfD) methods from Human-Human Interactions (HHI) have shown promising results, especially when coupled with representation learning techniques. However, such methods for learning HRI either do not scale well to high dimensional data or cannot accurately adapt to changing via-poses of the interacting partner. We propose Multimodal Interactive Latent Dynamics (MILD), a method that couples deep representation learning and probabilistic machine learning to address the problem of two-party physical HRIs. We learn the interaction dynamics from demonstrations, using Hidden Semi-Markov Models (HSMMs) to model the joint distribution of the interacting agents in the latent space of a Variational Autoencoder (VAE). Our experimental evaluations for learning HRI from HHI demonstrations show that MILD effectively captures the multimodality in the latent representations of HRI tasks, allowing us to decode the varying dynamics occurring in such tasks. Compared to related work, MILD generates more accurate trajectories for the controlled agent (robot) when conditioned on the observed agent's (human) trajectory. Notably, MILD can learn directly from camera-based pose estimations to generate trajectories, which we then map to a humanoid robot without the need for any additional training.