CVOct 26, 2022

Streaming Radiance Fields for 3D Video Synthesis

arXiv:2210.14831v1136 citationsh-index: 20Has Code
Originality Incremental advance
AI Analysis

This addresses the challenge of real-time 3D video synthesis for applications like VR/AR, though it is incremental as it builds on existing explicit-grid methods with tuning strategies.

The paper tackles the problem of efficiently reconstructing streaming radiance fields for 3D video synthesis of dynamic scenes, achieving a training speed of 15 seconds per-frame with competitive rendering quality and a 1000× speedup over state-of-the-art implicit methods.

We present an explicit-grid based method for efficiently reconstructing streaming radiance fields for novel view synthesis of real world dynamic scenes. Instead of training a single model that combines all the frames, we formulate the dynamic modeling problem with an incremental learning paradigm in which per-frame model difference is trained to complement the adaption of a base model on the current frame. By exploiting the simple yet effective tuning strategy with narrow bands, the proposed method realizes a feasible framework for handling video sequences on-the-fly with high training efficiency. The storage overhead induced by using explicit grid representations can be significantly reduced through the use of model difference based compression. We also introduce an efficient strategy to further accelerate model optimization for each frame. Experiments on challenging video sequences demonstrate that our approach is capable of achieving a training speed of 15 seconds per-frame with competitive rendering quality, which attains $1000 \times$ speedup over the state-of-the-art implicit methods. Code is available at https://github.com/AlgoHunt/StreamRF.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes