CVRONov 8, 2022

ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields

arXiv:2211.04041v430 citationsh-index: 29
AI Analysis

This addresses the need for real-time adaptability in dynamic scene reconstruction for applications like robotics or AR/VR, representing an incremental advance over existing offline dynamic NeRFs.

The paper tackles the problem of creating Neural Radiance Fields (NeRFs) for dynamic scenes that can adapt in real-time, presenting ParticleNeRF which updates its representation every 200ms using a particle-based encoding and achieves better visual fidelity than baseline methods under online constraints.

While existing Neural Radiance Fields (NeRFs) for dynamic scenes are offline methods with an emphasis on visual fidelity, our paper addresses the online use case that prioritises real-time adaptability. We present ParticleNeRF, a new approach that dynamically adapts to changes in the scene geometry by learning an up-to-date representation online, every 200ms. ParticleNeRF achieves this using a novel particle-based parametric encoding. We couple features to particles in space and backpropagate the photometric reconstruction loss into the particles' position gradients, which are then interpreted as velocity vectors. Governed by a lightweight physics system to handle collisions, this lets the features move freely with the changing scene geometry. We demonstrate ParticleNeRF on various dynamic scenes containing translating, rotating, articulated, and deformable objects. ParticleNeRF is the first online dynamic NeRF and achieves fast adaptability with better visual fidelity than brute-force online InstantNGP and other baseline approaches on dynamic scenes with online constraints. Videos of our system can be found at our project website https://sites.google.com/view/particlenerf.

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